Flaws within the shadow
Man that's a long title. Anyway, a few friends recommended me a game called Shadow of the Colossus years ago. Intrigued after how they praised it time after time, I bought it with my own money at a discount sale at ShopKo, in hope for a great completion of a supposedly perfect game. It never happened as I grew tired and had an urge to play other games at the the moment. I never hated it but the curiosity of the future bosses intrigued me to keep it as a wonder.I loved it then and praised it just like my friends did. Years have passed since then and I realize the flaws more now than I have ever before. I just recently purchased the Ico and Shadow fo the Colossus HD Collection on the PlayStation 3, and I've discovered six game ruining flaws that ultimately ruined my past love for such a beloved game.
6 - The empty HUB
As you progress through Shadow of the Colossus you'll eventually notice the empty HUB before you. Venturing towards the next Colossus feels shallow with no class to speak of. Sure, the scenery can be quite gorgeous in some areas (mainly where the Colossus are present), but exploring the boondocks of the map is almost unnecessary.Aside from the fruit trees, save shrines, and the overabundance of lizards, there's nothing left to persuade you that you are living in an actual world.
5 - The Colossus not being so colossal
The title says it all, really. Don't get me wrong, most of the bosses are huge in stature and provide a much welcomed "Wow" factor but the smaller Colossi are relativity tiny when compared. Several completely destroy the concept of being colossal which is the main gripe of the game. If they were to have a gimmick different than one another - sort of like the Hawk colossi - it would have been acceptable.A las it's not. When I play a game about huge enemies I want, believe it or not, to see huge enemies. I don't want to be face-to-face with a rinky dink one that barely intimidates me. All of which is why I found some of the bosses in Shadow of the Colossus disappointing.
4 - The bow and arrow
If there weren't already enough annoyances in this game, the bow and arrow's mediocre cursor is an additional fault. Increasing your grip meter can be achieved by finding save shrines in which you can spot a white taled lizard. Killing it with your bow and arrow can be an absolute hassle at times. The cursor is orange and the dot is thinner than an arrow itself. To top it all off it's inverted and the lizard runs all over the shrine avoiding your existence. This is not a challenge, it's annoying.
3 - Agro
That fucking horse. It's unreliable in every aspect thinkable. From riding it to even just calling its name. Riding it in narrow paths is a tedious session indeed. Consistently pressing the X button just to make it go faster (for some reason it feels the need to slow down randomly), is annoying. If you are being chased by a gigantic sand worm you better be running at full speed you stupid animal.
Getting on the horse alone is annoying. A button press can't just show up can it? No, I have to hang onto to the idgit, pull myself up, then begin my horsey ride. It takes Agro seconds upon seconds to reach me. I've even caught him walking to me from a long distance.
2 - Unused space
There is nothing worse than a game that makes you explore an empty HUB in search for essentials. I've estimated that 30% of the world map of Shadow of the Colossus will never be explored by the player if he plays through the storyline by itself. In the abandoned 30%, there are few shrines and trees to increase your health/stamina. Instead, the shrines are substituted as random locations. Random locations including a destroyed ruins or even some unusual rocks.
What is with that? There is no way to mark the map of where I've been whatsoever. The world is too massive to make mental notes of exactly where you've been. The art style isn't exactly wondrous and by that, i mean a lot of the areas look the exact same. Now that is poor game development.
1 - Camera Angles
With sloppy controls comes mediocre, unreliable camera angles to compliment the somewhat poorly executed gameplay. A lot of the time, I found myself monkeying with the camera whilst hanging onto a colossi draining my grip gauge causing tedious mishaps resulting in falling. So much that, I mainly remember adjusting angles more than actually playing the game itself. Walking around in narrow settings causes the angles to become bizarre resulting in unnecessary frustration.
After my play-through, I not only had mixed feelings but feelings of pleasure. While the fun moments are fun, the flaws written in this feature are oh-so apparent that it should displease everyone who plays. Of course, SotC isn't by any means a bad game but one that receives more credit than it deserves.
Shadow of the Colossus does contain its fair share of flaws even if its fanbase likes to pretend it's perfect. Like any other game out there, it's not, even if its core quality misleads many.
After my play-through, I not only had mixed feelings but feelings of pleasure. While the fun moments are fun, the flaws written in this feature are oh-so apparent that it should displease everyone who plays. Of course, SotC isn't by any means a bad game but one that receives more credit than it deserves.
Shadow of the Colossus does contain its fair share of flaws even if its fanbase likes to pretend it's perfect. Like any other game out there, it's not, even if its core quality misleads many.









